The gaming industry has a new technological marvel nobody asked for: AI-powered ghost players that materialize in your games to help you through difficult sections. Sony recently filed a patent for an “AI-Generated Ghost Player” system, and it represents everything concerning about artificial intelligence creeping into spaces where it simply doesn’t belong.
This isn’t just another corporate experiment happening in isolation. Microsoft has already unveiled its game assistance AI for Xbox earlier this year, which players largely ignored.
Gaming studios with substantial budgets like those behind Clair Obscur and Call of Duty: Black Ops 7 have started using AI-generated assets instead of hiring human artists. The pattern is clear: AI is being crowbarred into gaming whether players want it or not.
Are the Ghost Players of Sony the Future of Gaming or a Total Train Wreck?
According to the patent filing, the systems of Sony would generate AI-powered “ghosts” trained on gameplay footage from compatible games. These virtual assistants would manifest directly in your game, capable of helping with every aspect through various selectable modes, including a “Full Game” mode that presumably combines all available assistance features.
Stuck on a challenging boss fight in Elden Ring? The ghost player would jump in to help. Can’t figure out a puzzle in an open-world adventure? Your AI companion would be there to solve it for you. The system promises comprehensive assistance across combat encounters, puzzle-solving, exploration, and more.
Sounds helpful on paper, right? There’s just one massive problem.
Credits: TechCrunch
Anyone who’s watched AI attempt to play video games knows the truth: these systems are spectacularly bad at it. Unlike pre-programmed tutorials carefully designed by developers who understand every mechanic and interaction in their games, these Ghost Players would be AI models operating independently based on training data.
Summoning an AI ghost to help with a difficult Dark Souls boss wouldn’t result in a masterful display of dodging and parrying. More realistically, you’d both end up as red smears on the ground within seconds. The AI would likely walk off cliffs, fail to recognize attack patterns, misuse items, and generally make situations worse rather than better.
This represents a bizarre step backward for game design. The industry spent decades perfecting the art of organic tutorials, teaching players through level design, environmental storytelling, and contextual prompts.
Why AI is a Solution in Search of a Problem?
Half-Life 2 famously introduced new mechanics without a single tutorial pop-up, letting players learn naturally through clever level construction. Now we’re heading toward AI assistants that will probably teach you incorrect strategies while simultaneously ruining the satisfaction of overcoming challenges yourself.
This patent exemplifies a troubling trend across the tech industry. Companies are rushing to implement AI features not because users are demanding them or because they improve the experience, but simply because AI is the current buzzword investors want to hear.
Microsoft wants LLMs to feed you information about complex games like Minecraft, despite these language models being notoriously unreliable and prone to confidently stating incorrect information. Sony wants AI ghosts playing games for you. Meanwhile, studios with millions in budget are using generated assets instead of supporting human artists.
The fields closest to AI development are getting these features first, making gaming the testing ground for technologies that often feel like solutions in search of problems.
Why Gaming Needs Better Design, Not AI Hand-Holding?
The gaming community’s response to Microsoft’s AI assistant was telling, they simply ignored it. Players don’t need artificial intelligence holding their hands through games.
They want thoughtful difficulty curves, well-designed tutorials integrated into gameplay, and the option to seek help through traditional means like strategy guides or community forums when needed.
There’s inherent satisfaction in overcoming a challenging section through practice and skill development. Having an AI ghost complete it for you defeats the entire purpose of interactive entertainment. Gaming is about agency, accomplishment, and engagement. Features that reduce player involvement fundamentally misunderstand what makes games compelling.
Sony’s patent may never become a real product, companies file patents for concepts they never implement all the time. But its existence reflects how AI enthusiasm is overriding common sense in gaming development. Perhaps the industry should focus on what made tutorials effective in the first place: respecting players’ intelligence and crafting experiences that teach through play itself.
